I just finished my first project for Game Design 1. We were assigned Pong. There weren't a lot of guidelines so it was pretty open for interpretation. Mine is green with a black border, white ball, one pink paddle, and one blue paddle. It has a welcome screen and a loser screen. It just re-sets when you lose; otherwise, I suppose you could play forever unless you beat the CPU (which I doubt is likely to happen). 😂
We only had a few days to do this; I did get frustrated last night because OF COURSE I wanted to go all-out with more creative graphics and fancy stuff like keeping score and levels and actually being able to win the game (LOL!) and all that. But I think I was trying to go too big with software I was just learning to use. I kind of assumed I'd have a little more time to work on it, also. We got the assignment on Monday and it's due in a couple of hours at midnight. Yes - that is all week, but with classes and family and other homework it didn't feel like a lot of time.
Anyway, the professor said that the point of this was to get us familiar with the software before starting the group projects so I don't think I'll get a bad grade. We also have one more solo project (up next is a re-make of Mega Man), and then we'll be working in teams for the rest of the semester. I usually don't like working with other people, but this actually sounds like a lot of fun. I think we'll be able to get a lot more done as a group and that will be awesome.
Now I'm off to relax. I have housework and homework waiting for me tomorrow. Later, friends!